Wednesday 31 August
08:00~08:50 | Registration | Title |
08:50~09:00 | Welcome by Sung-Bae Cho | |
09:00~10:30 | Tutorial-Bob Reynolds | CULTURAL ALGORITHMS: Incorporating Social Intelligence Into Virtual Worlds |
10:30~10:50 | Coffee Break | |
10:50~12:20 | Tutorial- Daniel Ashlock | Automating the Analysis of Evolved Agents |
12:20~13:50 | Lunch | |
13:50~14:50 | Keynote – Greg Ashe | Data Mining and Machine Learning Applications in MMOs |
14:50~15:00 | Break | |
15:00~16:30 | Tutorial – G. N. Yannakakis and J. Togelius | Experience-Driven Procedural Content Generation |
16:30~17:00 | Coffee Break | |
17:00~18:30 | Tutorial – Mike Preuss | Experimentation in CI-Affected Games Research |
18:30~20:15 | Reception(with StarCraft AI demonstration by Tobias Mahlmann and Mike Preuss)
(with StarCraft Progamer Ji Hoon Seo (CJ Entus)) |
Thursday 1 September
09:00~10:00 | Keynote – Nathan Sturtevant | |
10:00~10:30 | Coffee Break | |
10:30~12:10 | Automatic Content Creation I | |
12:10~13:10 | Lunch (IEEE CIS Games TC meeting) | |
13:10~14:50 | Monte Carlo Tree Search | |
14:50~15:20 | Coffee Break | |
15:20~17:00 | Pac-Man + Competition | Mathematical Games |
17:00~17:10 | Break | |
17:10~18:00 | Special Session: NCsoft, Connecting the World with Entertainment |
Friday 2 September
09:00~10:00 | Keynote – Jeff Orkin | |
10:00~10:30 | Coffee Break | |
10:30~12:10 | Reinforcement Learning | |
12:10~13:10 | Lunch | |
13:10~14:50 | Board Games | RTS/Starcraft (+Competition) |
14:50~15:20 | Coffee Break | |
15:20~17:25 | Automatic Content Creation II | Car Racing + Competition |
19:20~21:50 | Banquet (Korea House) |
Saturday 3 September
09:00~10:00 | Keynote – Jong Hwan Kim | |
10:00~10:30 | Coffee Break | |
10:30~12:10 | Emotion/Interfaces | NeuroEvolution |
12:10~13:10 | Lunch | |
13:10~14:50 | Botprize | |
14:50~15:20 | Coffee Break | |
15:20~17:00 | Botprize and Related Papers | |
17:00~17:10 | Closing Remarks |
Wednesday Tutorials I (Session Chair: G. N. Yannakakis)
- Bob Reynolds. CULTURAL ALGORITHMS: Incorporating Social Intelligence Into Virtual Worlds
Wednesday Tutorials II (Session Chair: EunYoun Kim)
- Daniel Ashlock. Automating the Analysis of Evolved Agents
Wednesday Keynote : Greg Ashe (Session Chair: J. Togelius)
Wednesday Tutorials III (Session Chair: TBD)
- G. N. Yannakakis and J. Togelius. Experience-Driven Procedural Content Generation
Wednesday Tutorials IV (Session Chair: G. N. Yannakakis)
- M. Preuss. Experimentation in CI-Affected Games Research
Thursday Keynote: Jeff Orkin (Session Chair: Philip Hingston)
Thursday Session 1: Automatic Content Creation I (Session Chair: Daniel Ashlock)
- Ruck Thawonmas and Yoshinari Tani. Frame Selection Using Iterative Grammatical Evolution for Automatic Comic Generation from Game Log
- Nick Nygren, Joerg Denzinger, Ben Stephenson and John Aycock. User-preference-based automated level generation for platform games
- Antonios Liapis, Georgios Yannakakis and Julian Togelius. Neuroevolutionary Constrained Optimization for Content Creation
- Byung-Chull Bae, Yun-Gyung Cheong and R. Michael Young. Automated Story Generation with Multiple Internal Focalization
Thursday Session 2: Monte Carlo Tree Search (Session Chair: Philipp Rohlfshagen)
- Daniel Whitehouse, Edward J. Powley and Peter I. Cowling. Determinization and Information Set Monte Carlo Tree Search for the Card Game Dou Di Zhu
- Mark H. M. Winands and Yngvi Björnsson. Alphabeta-based Play-outs in Monte-Carlo Tree Search
- J. A. M. Nijssen and Mark H. M. Winands. Monte-Carlo Tree Search for the Game of Scotland Yard
- David Robles, Philipp Rohlfshagen and Simon M. Lucas. Learning Non-Random Moves for Playing Othello Improving Monte Carlo Tree Search
Thursday Session 3a: Pac-Man + competitions (Session Chair: Simon Lucas)
- Atif Alhejali and Simon Lucas. Using a Training Camp with Genetic Programming to Evolve Ms Pac-Man Agents
- Bruce Kwong-Bun Tong, Chun Man Ma and Chi Wan Sung. A Monte-Carlo Approach for the Endgame of Ms. Pac-Man
- Nozomu Ikehata and Takeshi Ito. Monte-Carlo Tree Search In Ms. Pac-Man
Thursday Session 3b: Mathematical Games (Session Chair: Hisao Ishibuchi)
- Garry Greenwood. Enhanced Cooperation in the N-person Iterated Snowdrift Game Through Tag Mediation
- Daniel Ashlock, Chris Kuusela and Nicholas Rogers. Hormonal Systems for Prisoners Dilemma Agents
- Hisao Ishibuchi, Keisuke Takahashi, Kouichirou Hoshino, Junpei Maeda and Yusuke Nojima. Effects of Configuration of Agents with Different Strategy Representations on the Evolution of Cooperative Behavior in a Spatial IPD Game
- Fabien Teytaud and Olivier Teytaud. Lemmas on Partial Observation, with Application to Phantom Games
Friday Keynote : Nathan Sturtevant (Session Chair: Simon Lucas)
Friday Session 4: Reinforcement Learning (Session Chair: Peter Cowling)
- Aisha Abdullahi and Simon Lucas. Temporal Difference Learning with Interpolated N-Tuples: Initial Results from a Simulated Car Racing Environment
- Reinaldo Uribe, Fernando Lozano, Katsunari Shibata and Charles Anderson. Discount and speed/execution tradeoffs in MDP Games.
- Arthur Carvalho and Renato Oliveira. Reinforcement Learning for the Soccer Dribbling Task
- Samuel Sarjant, Bernhard Pfahringer, Kurt Driessens and Tony Smith. Learning Relational Policies for Playing a Range of Different Games
Friday Session 5a: Board Games (Session Chair: Chang-Shing Lee)
- Nirvana Antonio, Cicero Costa Filho, Marly Costa and Rafael Padilla. Optimization of an Evaluation Function of the 4-sided Dominoes Game Using a Genetic Algorithm
- Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu and Shi-Jim Yen. Computational and Human Intelligence in Blind Go.
- Bernard Helmstetter, Chang-Shing Lee, Mei-Hui Wang, Fabien Teytaud, Olivier Teytaud and Shi-Jim Yen. Random positions in Go
- Faisal Alvi and Moataz Ahmed. Complexity Analysis and Playing Strategies for Ludo and its Variant Race Games
Friday Session 5b: RTS / Starcraft (+ Competition) (Session Chair: TBD)
- Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis. Modelling and evaluation of complex scenarios with the Strategy Game Description Language
- Gabriel Synnaeve and Pierre Bessière. A Bayesian Model for RTS Units Control applied to StarCraft
- Gabriel Synnaeve and Pierre Bessière. A Bayesian Model for Opening Prediction in RTS Games with Applications to StarCraft
- Competition report
Friday Session 6a: Automatic Content Creation II (Session Chair: Julian Togelius)
- Mark Riedl and Alexander Zook. Toward Supporting Storytellers with Procedurally Generated Game Worlds
- Daniel Ashlock and Cameron Mcguinness. Incorporating Required Structure into Tiles
- Michael Cook and Simon Colton. Multi-Faceted Evolution Of Simple Arcade Games
- Noor Shaker, Georgios N. Yannakakis and Julian Togelius. Feature Analysis for Modeling Game Content Quality
- Luis Peña, Jose-Maria Peña, Sascha Ossowski and Jose-Angel Sanchez. EEP – A lightweight emotional model: Application to RPG video game characters
Friday Session 6b: Car Racing + Competition (Session Chair: Pier Luca Lazi)
- Tim Uusitalo and Stefan J. Johansson. A Reactive Mutli-agent Approach to Car Driving using Artificial Potential Fields
- Alexandros Agapitos, Michael O’Neill and Anthony Brabazon. Learning Environment Models in Car Racing using Stateful Genetic Programming
- Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono and Pier Luca Lanzi. Transfer of Driving Behaviors Across Different Racing Games
- Mike Preuss, Jan Quadflieg and Guenter Rudolph. TORCS Sensor Noise Removal and Multi-objective Track Selection for Driving Style Adaptation
Saturday Keynote: Jong Hwan Kim (Session Chair: Sung-Bae Cho)
Saturday Session 7a: Emotion / Interfaces (Session Chair: Kyu-Baek Hwang)
- Giel Van Lankveld, Pieter Spronck, Jaap Van Den Herik and Arnoud Arntz. Games as Personality Profiling Tools
- Li Zhang. Exploitation in Context-sensitive Affect Sensing and Metaphor Inference
- Jorge Muñoz, Georgios N. Yannakakis, Fiona Mulvey, Dan Witzner, German Gutierrez and Araceli Sanchis. Towards Gaze-Controlled Platform Games
Saturday Session 7b: NeuroEvolution (Session Chair: Miguel Nicolau)
- Jacob Schrum and Risto Miikkulainen. Evolving Multimodal Networks for Multitask Games
- Padmini Rajagopalan, Aditya Rawal, Risto Miikkulainen, Marc Wiseman and Kay Holekamp. The Role of Reward Structure, Coordination Mechanism and Net Return in the Evolution of Cooperation
- Diego Perez, Miguel Nicolau, Michael O’Neill and Anthony Brabazon. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
- Gideon Avigad, Miri Weiss Cohen and Erella Eiesenstadt. Optimal Strategies for Multi Objective Games and Their Search by Evolutionary Multi Objective Optimization
Saturday Session 8: Botprize (Session Chair: Philip Hingston)
Saturday Session 9: Botprize and Related Papers (Session Chair: Kyung-Joong Kim)
- Luca Galli, Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi. A Cheating Detection Framework for Unreal Tournament III: a Machine Learning Approach
- Zafeirios Fountas, David Gamez and Andreas Fidjeland. A Neuronal Global Workspace for Human-like Control of a Computer Game Character
- Ruck Thawonmas, Seiji Murakami and Takumi Sato. Believable Judge Bot That Learns to Select Tactics and Judge Opponents
- Jacob Schrum, Igor Karpov and Risto Miikkulainen. UTˆ2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces