Keynotes (Jong Hwan Kim)

Intelligence Technology for Cyber-Physical Robot System-based Games

Human beings will be living in a ubiquitous world in which all IT devices are fully networked so that they can offer us desired services at any place and anytime. This shift has hastened the ubiquitous revolution, which has further manifested itself in the new multidisciplinary research area, ubiquitous robotics. It initiates the third generation of robotics following the first generation of the industrial robot and the second generation of the personal robot. A fairy tale introduced Genie, which upon springing from a lamp served Aladdin. The ubiquitous era brings us to the threshold of the realization of this dream, through ubiquitous robotics. Moreover, the robots shall have their own genome in which a specific personality is encoded. This concept leads to the research on genetic robotics. Cyber-physical robot system (CPRS) combines these new concepts of next generation robots for the convergence of computational and physical systems. Basic concept and technology supporting the recent progress and development in CPRS shall be useful in developing CPRS-based games as well as interactive agent-based games.

This talk introduces the recent progress and development of ubiquitous robot, genetic robot and CPRS along with the new classification of robot intelligence. Ubiquitous robot is composed of three forms of robots: software robot, embedded robot and mobile robot to represent an amalgamation of the tripartite personification of entities of perception, thinking and action. Genetic robot has its own genetic codes to represent a specific personality. CPRS conjoins and coordinates the software agents and physical robots including SW and HW resources. Special emphasis in this talk is placed on intelligence technology for the CPRS to realize cognitive intelligence, social intelligence, behavioral intelligence, ambient intelligence, genetic intelligence and swarm intelligence. The intelligence technology shall provide us with seamless, calm, and context-aware services in a networked environment. Also, it shall be used to extend the agent-based games to CPRS-based games in the near future.

Professor Jong Hwan Kim, IEEE Fellow,
FIRA President, IROC President
Director, National Center for Robot Intelligence Technology,
Director, National Research Lab for Cognitive Humanoid Robot
Dept. of EE, KAIST,
johkim@rit.kaist.ac.kr
http://rit.kaist.ac.kr