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Hotfix release available fixing CVE-2017-12979 and CVE-2017-12980: 2017-02-19d "Frusterick Manners".
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Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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wiki:ms_pacman_beginners [2012/06/05 20:21] kimkj |
wiki:ms_pacman_beginners [2019/08/27 14:45] (current) |
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| [[#Option 1|Option 1)]] JAVA code + WebPacMan.com \\ | [[#Option 1|Option 1)]] JAVA code + WebPacMan.com \\ | ||
| * For the original version, you need to configure the color of objects and the position of the game screen. | * For the original version, you need to configure the color of objects and the position of the game screen. | ||
| - | [[#Option 2|Option 2)]] C# code + Microsoft Revenge of Arcade\\ | + | [[#Option 2|Option 2)]] C# code + [[http://www.microsoft.com/games/revenge/|Microsoft Revenge of Arcade]]\\ |
| - | * It supports automatic detection of game screen. However, you need to get the Microsoft Revenge of Aracade (from store). | + | * It supports automatic detection of game screen. However, you need to get the Microsoft Revenge of Aracade (from store). We bought the SW from Amazon.com |
| - | [[#Option 3|Option 3)]] ICE Pambush 3 \\ | + | [[http://dces.essex.ac.uk/staff/sml/pacman/cig2009/ICEPambush3/ICE%20Pambush%203.pdf|Option 3)]] You can simply download [[http://dces.essex.ac.uk/staff/sml/pacman/cig2009/ICEPambush3/ICE%20Pambush%203.zip|ICE Pambush 3]] source code (JAVA + WebPacMan)and start from it. It is composed of about ten rules with A* search algorithm. It supports automatic detection of game screen. |
| - | * It is based on the option 1) but supports the automatic detection of game screen. | + | |
| + | |{{youtube>8cFChSC6-6w?small}}| {{youtube>VQJg0VMU62s?small}} | | ||
| + | |ICE Pambush 4| ICE Pambush 5 | | ||
| === Option 1 === | === Option 1 === | ||
| Line 75: | Line 76: | ||
| You can control the program from the user interface. | You can control the program from the user interface. | ||
| - | === Option 3 === | ||
| - | |||
| - | ICE Pambush 3는 2009년 경진대회에서 우승을 차지한 팀이다. JAVA에 기반하여 프로그램을 작성하였으며, 기존에 CIG에서 제공하는 JAVA 툴 킷의 스크린 캡쳐 부분을 수정하여 자동으로 게임 윈도우를 감지하기 때문에 CIG에서 제공하는 툴과 다르게 윈도우의 위치를 지정해주거나 유령의 색 코드를 맞추어줄 필요가 없어 굉장히 간편하다. | ||
| - | |||
| - | 2009년 ICE Pambush 3 의 Document : | ||
| - | [[http://cswww.essex.ac.uk/staff/sml/pacman/cig2009/ICEPambush3/ICE%20Pambush%203.pdf]] | ||
| - | | ||
| - | {{:wiki:pambush3.jpg?400|}} {{:wiki:pambush3score.jpg?400|}} | ||
| - | |||
| - | ICE Pambush 3의 핵심 전략을 간략하게 소개하자면, 만약 유령과 적당한 거리를 유지한 상태에서 현재 Power pill(큰 알약)이 미스팩맨의 근처에 있다면 "습격 모드" On 하는 방식을 사용한다. 즉, 큰 알약의 주변에서 유령이 가까이 오기를 기다리고 있다가 유령이 근접하면 큰 알약을 먹고 유령을 먹어치워버린다. 그 이외에도 A* 알고리즘에서 현재 상황에 따라 두가지 버전의 다른 DFS(Depth First Search)를 사용하는 등의 특징이 있으나 여기서는 자세히 다루지 않겠다. | ||
| - | |||
| - | C# 대신 JAVA를 사용해서 경진 대회에 참여를 하고 싶다면 이 ICE Pambush 3 팀의 코드를 시작점으로 잡는 것도 하나의 좋은 방법이 될 수 있겠다. 위에서 소개한 C# 툴 킷의 경우에는 게임을 따로 시작해두지 않아도 자동으로 프로그램이 게임을 시작하게 하지만, 이 ICE Pambush 3의 프로그램은 게임을 자동으로 시작하지 않기 때문에 직접 시작 해주어야 한다 | ||