Hotfix release available: 2025-05-14b "Librarian".
upgrade now! [56.2] (what's this?)
Hotfix release available: 2025-05-14a "Librarian".
upgrade now! [56.1] (what's this?)
New release available: 2025-05-14 "Librarian".
upgrade now! [56] (what's this?)
Hotfix release available: 2024-02-06b "Kaos".
upgrade now! [55.2] (what's this?)
Hotfix release available: 2024-02-06a "Kaos".
upgrade now! [55.1] (what's this?)
New release available: 2024-02-06 "Kaos".
upgrade now! [55] (what's this?)
Hotfix release available: 2023-04-04b "Jack Jackrum".
upgrade now! [54.2] (what's this?)
Hotfix release available: 2023-04-04a "Jack Jackrum".
upgrade now! [54.1] (what's this?)
New release available: 2023-04-04 "Jack Jackrum".
upgrade now! [54] (what's this?)
Hotfix release available: 2022-07-31b "Igor".
upgrade now! [53.1] (what's this?)
Hotfix release available: 2022-07-31a "Igor".
upgrade now! [53] (what's this?)
New release available: 2022-07-31 "Igor".
upgrade now! [52.2] (what's this?)
New release candidate 2 available: rc2022-06-26 "Igor".
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New release candidate available: 2022-06-26 "Igor".
upgrade now! [52] (what's this?)
Hotfix release available: 2020-07-29a "Hogfather".
upgrade now! [51.4] (what's this?)
New release available: 2020-07-29 "Hogfather".
upgrade now! [51.3] (what's this?)
New release candidate 3 available: 2020-06-09 "Hogfather".
upgrade now! [51.2] (what's this?)
New release candidate 2 available: 2020-06-01 "Hogfather".
upgrade now! [51.1] (what's this?)
New release candidate available: 2020-06-01 "Hogfather".
upgrade now! [51] (what's this?)
Hotfix release available: 2018-04-22c "Greebo".
upgrade now! [50.3] (what's this?)
Hotfix release available: 2018-04-22b "Greebo".
upgrade now! [50.2] (what's this?)
Hotfix release available: 2018-04-22a "Greebo".
upgrade now! [50.1] (what's this?)
New release available: 2018-04-22 "Greebo".
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Hotfix release available: 2017-02-19g "Frusterick Manners".
upgrade now! [49.7] (what's this?)
Hotfix release available: 2017-02-19f "Frusterick Manners".
upgrade now! [49.6] (what's this?)
Hotfix release available: 2017-02-19e "Frusterick Manners".
upgrade now! [49.5] (what's this?)
Hotfix release available fixing CVE-2017-12979 and CVE-2017-12980: 2017-02-19d "Frusterick Manners".
upgrade now! [49.4] (what's this?)
Hotfix release available fixing CVE-2017-12583: 2017-02-19c "Frusterick Manners".
upgrade now! [49.3] (what's this?)
Hotfix release available fixing security token and media manager: 2017-02-19b "Frusterick Manners".
upgrade now! [49.2] (what's this?)
Hotfix release available fixing install and media manager issues: 2017-02-19a "Frusterick Manners".
upgrade now! [49.1] (what's this?)
New release available: 2017-02-19 "Frusterick Manners".
upgrade now! [49] (what's this?)
Hotfix release available: 2016-06-26e "Elenor of Tsort".
upgrade now! [48.5] (what's this?)
Hotfix release available fixing CVE-2017-12979 and CVE-2017-12980: 2016-06-26d "Elenor of Tsort".
upgrade now! [48.4] (what's this?)
Hotfix release available fixing CVE-2017-12583: 2016-06-26c "Elenor of Tsort".
upgrade now! [48.3] (what's this?)
Hotfix release available fixing security token: 2016-06-26b "Elenor of Tsort".
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This is an old revision of the document!
고급인공지능 과목 웹페이지
논문선정 방향: Competition에 직접적으로 도움이 될 수 있는 것들로 !!!!
대학원생 2편, 학부생 1편 (5명X2편+1명X1편 = 11편)
논문발표는 40분 발표 + 20분 Discussion 형태로 진행함.
한일발표는 40분 발표 + 20분 Discussion 형태로 진행함.
| 날짜 | 계획 |
| 3월 2일 | 강의 소개 |
| 3월 9일 | 게임 컴피티션 개요 소개 |
| 3월 16일 | 퍼지 & 퍼지 추론 |
| 3월 23일 | |
| 3월 30일 | 논문발표 (2편) |
| 4월 6일 | 논문발표 (3편) |
| 4월 13일 | 제안발표 |
| 4월 20일 | 중간고사 |
| 4월 27일 | 논문발표 (2편) |
| 5월 4일 | 논문발표 (1편) 한일발표 (2명) |
| 5월 11일 | 논문발표 (1편), 한일발표 (2명) |
| 5월 18일 | 논문발표 (1편), 한일발표 (2명) |
| 5월 25일 | 논문발표 (1편) |
| 6월 8일 | 최종발표 |
| 6월 15일 | 기말고사 |
Car Racing
- J. Quadflieg, M. Preuss, O. Kramer, and G. Rudolph, “Learning the track and planning ahead in a car racing controller,” IEEE International Conference on Computational Intelligence and Games, pp. 395-402, 2010. PDF
- L. Cardamone, D. Loiacono, P. L. Lanzi, and A. P. Bardelli, “Searching for the optimal racing line using genetic algorithms,” IEEE International Conference on Computational Intelligence and Games, pp. 388-394, 2010. PDF
- M. Kemmerling, and M. Preuss, “Automatic adaptation to generated content via car setup optimization in TORCS,” IEEE International Conference on Computational Intelligence and Games, pp. 131-138, 2010.PDF
- D. Loiacono et al. “The 2009 simulated car racing championship,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 131-147, 2010. PDF
- M. V. Butz and T. D. Lonneker, “Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge,” IEEE Symposium on Computational Intelligence and Games, pp. 317-324, 2009. PDF
- E. Onieva, D. A. Pelta, J. Alonso, V. Milanes, and J. Perez, “A modular parametric architecture for the TORCS racing engine,” IEEE Symposium on Computational Intelligence and Games, pp. 256-262, 2009.PDF
- D. Perez, G. Recio, Y. Saez, and P. Isasi, “Evolving a fuzzy controller for a car racing competition,” IEEE Symposium on Computational Intelligence and Games, pp. 263-270, 2009. PDF
- L. Cardamone, D. Loiacono, and P. L. Lanzi, “Evolving competitive car controllers for racing games with neuroevolution,” Proceedings of the Annual Conference on Genetic and Evolutionary Computation, pp. 1179-1186, 2009. PDF
Ms Pac-Man
- N. Bell, X. Fang, R. Hughes, G. Kendall, and E. O’Reilly, and S. Qiu, “Ghost detection and other innovations for Ms. Pac-Man,” IEEE International Conference on Computational Intelligence and Games, pp. 465-472, 2010. PDF
- M. Emilio, M. Moises, R. Gustavo, and S. Yago, “Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man,” IEEE International Conference on Computational Intelligence and Games, pp. 458-464, 2010. PDF
- R. Thawonmas, and T. Ashida, “Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3,” IEEE International Conference on Computational Intelligence and Games, pp. 235-240, 2010. PDF
Super Mario
- J. Togelius, S. Karakovskiy, and R. Baumgarten, “The 2009 Mario AI competition,” IEEE Congress on Evolutionary Computation, 2010. PDF
- S. Bojarski, and C. B. Congdon, “REALM: A rule-based evolutionary computation agent that learns to play Mario,” IEEE International Conference on Computational Intelligence and Games, pp. 83-90, 2010. PDF
- P. Mawhorter, and M. Mateas, “Procedural level generation using occupancy-regulated extension,” IEEE International Conference on Computational Intelligence and Games, pp. 351-358, 2010. PDF
Unreal Tournament
- P. Hingston, “A Turing Test for computer game bots,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 1, no. 3, pp. 169-186, 2009. PDF
- D. Wang, B. Subagdja, A.-H. Tan and G.-W. Ng, “Creating human-like autonomous players in real-time first person shooter computer games,” Proceedings of the Twenty-First Annual Conference on Innovative Applications of Artificial Intelligence, 2009. PDF
- D. Hirono, and R. Thawonmas, “Implementation of a human-like bot in a first person shooter: Second place bot at BotPrize 2008,” CD-ROM Proc. Of ASIA Simulation Conference, 2009. PDF