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+ | == 2018 == | ||
+ | * I.-C. Baek and K.-J. Kim, "Web-based Interface for Data Labeling in StarCraft," IEEE Conference on Computational Intelligence and Games, 2018. | ||
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+ | == 2017 == | ||
+ | * K. Mori, S. Ito, T. Harada, R. Thawonmas and K.-J. Kim, "Feature Extraction of Gameplays for Similarity Calculation in Gameplay Recommendation," IEEE 10th International Workshop on Computational Intelligence and Applications, 2017 {{public:paper:2017:iwcia2017-mori.pdf|PDF}}. | ||
+ | |||
+ | * J.-H. Jeon, D.-M. Yoon, S.-I. Yang and K.-J. Kim, "Extracting Gamers’Cognitive Psychological Features and Improving Performance of Churn Prediction from Mobile Games," IEEE Conference on Computational Intelligence and Games, 2017 {{public:paper:2017:paper_72.pdf|PDF}}. | ||
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+ | * S.-H. Yoon and K.-J. Kim, "Deep Q Networks for Visual Fighting Game AI," IEEE Conference on Computational Intelligence and Games, 2017 {{public:paper:2017:paper_90.pdf|PDF}}. | ||
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+ | * M.-J. Kim and K.-J. Kim, "Opponent Modeling based on Action Table for MCTS-based Fighting Game AI," IEEE Conference on Computational Intelligence and Games, 2017 {{public:paper:2017:paper_92.pdf|PDF}}. | ||
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+ | * B.-J. Min and K.-J. Kim,"Learning to Play Visual Doom using Model-Free Episodic Control," IEEE Conference on Computational Intelligence and Games, 2017 {{public:paper:2017:paper_91.pdf|PDF}}. | ||
+ | |||
+ | * J.-H. Park, S.-J. Yoo, K.-J. Kim, Y.-H. Gu, K.-H. Lee, and U.-H. Son, "PM10 Density Forecast Model Using Long Short Term Memory," Ninth International Conference on Ubiquitous and Future Networks, 2017 {{public:paper:2017:07993855.pdf|PDF}}. | ||
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== 2016 == | == 2016 == | ||
- | * B.-H. Yoo, and K.-J. Kim, "Changing video game graphic styles using neural algorithms," IEEE Conference on Computational Intelligence and Games, 2016. | + | * B.-H. Yoo, and K.-J. Kim, "Changing video game graphic styles using neural algorithms," IEEE Conference on Computational Intelligence and Games, 2016 {{public:paper:ieee_cig16_byungho.pdf|PDF}}. |
- | * H.-S. Park, and K.-J. Kim, "Deep Q-learning using redundant outputs in Visual Doom," IEEE Conference on Computational Intelligence and Games, 2016. | + | * H.-S. Park, and K.-J. Kim, "Deep Q-learning using redundant outputs in Visual Doom," IEEE Conference on Computational Intelligence and Games, 2016 {{public:paper:ieee_cig16_hyunsoo.pdf|PDF}}. |
- | * M.-J. Kim, K.-J. Kim, S.-J. Kim, and A. K. Dey, "Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players," ACM CHI (Late-Breaking Work), 2016. | + | * M.-J. Kim, K.-J. Kim, S.-J. Kim, and A. K. Dey, "Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players," ACM CHI (Late-Breaking Work), 2016 {{http://www.cs.cmu.edu/~sjunikim/publications/CHI2016_LBW_Starcraft.pdf|External Link}}. |
== 2015 == | == 2015 == |