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- | == in press == | + | == 2018 == |
+ | * M.-J. Kim, K.-J. Kim, S.-J. Kim and A. K. Dey, "Performance Evaluation Gaps in a Real-Time Strategy Game between Human and Artificial Intelligence Players," IEEE Access, 2018 [[http://ieeexplore.ieee.org/document/8276283/|(External Link)]]. | ||
- | (( * D.-M. Yoon, and K.-J. Kim, "Interactive Evolution of 3D Models based on Direct Encoding for Video Game," ACM Computers in Entertainment. | + | == 2017 == |
- | * H.-C. Cho, H.-S. Park, C.-Y. Kim and K.-J. Kim, "Investigation of the effect of "Fog of war" in the prediction of StarCraft strategy using machine learning," ACM Computers in Entertainment. )) | + | * D.-M. Yoon, and K.-J. Kim, "3D Game Model and Texture Generation Using Interactive Genetic Algorithm," ACM Computers in Entertainment, vol. 14, no. 1, Spring 2017 [[http://dl.acm.org/citation.cfm?id=2735382|(External Link)]]. |
- | * K.-J. Kim, and S.-B. Cho, "Ensemble Bayesian networks evolved with speciation for high-performance prediction in data mining," Soft Computing, [[http://link.springer.com/article/10.1007/s00500-015-1841-z?wt_mc=internal.event.1.SEM.ArticleAuthorOnlineFirst|(External Link)]]. | + | * H.-C. Cho, H.-S. Park, C.-Y. Kim and K.-J. Kim, "Investigation of the effect of "Fog of war" in the prediction of StarCraft strategy using machine learning," ACM Computers in Entertainment, vol. 14, no. 1, Spring 2017 [[http://dl.acm.org/citation.cfm?doid=3026722.2735384|(External Link)]]. |
- | * K.-J. Kim and C.-H. Chung, "Tell me what you eat, and I will tell you where you come from: A Data Science Approach for Global Recipe Data on the Web," IEEE Access [[http://ieeexplore.ieee.org/document/7544519/|PDF]]. | + | * K.-J. Kim, and S.-B. Cho, "Ensemble Bayesian networks evolved with speciation for high-performance prediction in data mining," Soft Computing, vol. 21, no. 4, pp. 1065-1080, 2017. [[http://link.springer.com/article/10.1007/s00500-015-1841-z|(External Link)]]. |
+ | * I.-S. Oh, H.-C. Cho, and K.-J. Kim, "Playing Real-Time Strategy Games by Imitating Human Players' Micromanagement Skills Based on Spatial Analysis," Expert Systems with Applications, 2017 [[http://www.sciencedirect.com/science/article/pii/S0957417416306613| (External Link)]]. | ||
== 2016 == | == 2016 == | ||
- | * S. Farooq, I.-S. Oh, M.-J. Kim, and K.-J. Kim, "StarCraft AI Competition: A Step Toward Human-Level AI for Real-Time Strategy Games," AI Magazine, Summer, 2016. | + | * K.-J. Kim and C.-H. Chung, "Tell me what you eat, and I will tell you where you come from: A Data Science Approach for Global Recipe Data on the Web," IEEE Access [[http://ieeexplore.ieee.org/document/7544519/|PDF]], 2016. |
+ | |||
+ | * S. Farooq, I.-S. Oh, M.-J. Kim, and K.-J. Kim, "StarCraft AI Competition: A Step Toward Human-Level AI for Real-Time Strategy Games," AI Magazine, Summer, 2016 [[https://www.aaai.org/ojs/index.php/aimagazine/article/download/2657/2563|(External Link)]]. | ||
* H.-S. Park and K.-J. Kim, "Active Player Modeling in the Iterated Prisoner's Dilemma," Computational Intelligence and Neuroscience, 2016 [[http://www.hindawi.com/journals/cin/2016/7420984/| (External Link)]]. | * H.-S. Park and K.-J. Kim, "Active Player Modeling in the Iterated Prisoner's Dilemma," Computational Intelligence and Neuroscience, 2016 [[http://www.hindawi.com/journals/cin/2016/7420984/| (External Link)]]. |