2019
  • J.-H. Jeon, D.-M. Yoon, S.-M. Choi, and K.-J. Kim, “Apparatus and method for generating procedural content,” April 2019 (Registered).
2018
  • B.-J. Min, S.-M. Choi, and K.-J. Kim, “Apparatus and method for controlling personalized and automatic play of game,” Nov 2018 (Registered).
2016
  • J.-C. Na, K.-J. Kim, E.-K. Kim, C.-M. Bae, and J.-C. Lee, “Method for generating mazes, and device implementing this method,” Oct 2016 (Registered).
  • D.-M. Yoon, and K.-J. Kim, “Method and Apparatus for identifying eyeball position, Method and Apparatus for tracking eyeball position,” July 2016 (Registered)
  • H.-T. Kim, and K.-J. Kim, “Recommendation system and method for video interesting section,” April 2016 (Registered).
  • H.-C. Cho, I.-S. Oh and K.-J. Kim, “System and method for generating artificial intelligence of game character based on imitation of game play data,” March 2016 (Registered).
2015
  • H.-T. Kim and K.-J. Kim, “Device and method for extracting video using realization of facial expression,” Nov 2015 (Registered).
  • D.-M. Yoon, and K.-J. Kim, “Device and method for recording dramatic video based on user’s emotion,” June 2015 (Registered).
2014
  • D.-M. Yoon, and K.-J. Kim, “Joint robot arm based on a spherical coordinate and control method of the same,” Nov 2014 (Registered).
  • D.-M. Yoon, and K.-J. Kim, “Method for detecting sensor trouble of mobile device,” Jan 2014 (Registered).
Book Chapter
  • S. S. Farooq, and K.-J. Kim, “Game player modeling,” Encyclopedia of Computer Graphics and Games, 2015 PDF.
  • K.-J. Kim, and S.-B. Cho, “Evolutionary algorithms for board game players with domain knowledge,” Advanced Intelligent Paradigms in Computer Games, 2007 PDF.
  • K.-J. Kim, and S.-B. Cho, “Uncertainty reasoning and chance discovery,” Chance Discovery in Real World Decisions, Springer, 2006 PDF.
  • K.-J. Kim and S.-B. Cho, “Software agents for automated evaluation of internet business,” Agent-based Approaches in Economic and Social Complex Systems, pp. 254-261, IOS Press, 2002.