Call for Papers

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2011 IEEE CIG – Second Call for Papers, Tutorials and Special Sessions

First call for papers
Call for tutorial and special sessions proposals

2011 IEEE Conference on Computational Intelligence and Games
COEX, Seoul
South Korea, August 31-September 3, 2011
http://sclab.yonsei.ac.kr/~cig

Games have proven to be an ideal domain for the study of computational
intelligence as not only are they fun to play and interesting to observe,
but they provide competitive and dynamic environments that model many
real-world problems. Additionally, methods from computational intelligence
promise to have a big impact on game technology and development, assisting
designers and developers and enabling new types of computer games. The
2011 IEEE Conference on Computational Intelligence and Games brings
together leading researchers and practitioners from academia and industry
to discuss recent advances and explore future directions in this quickly
moving field.

Topics of interest include, but are not limited to, the following:
* Learning in games
* Coevolution in games
* Neural-based approaches for games
* Fuzzy-based approaches for games
* Player/Opponent modeling in games
* CI/AI-based game design
* Multi-agent and multi-strategy learning
* Applications of game theory
* CI for Player Affective Modeling
* Intelligent Interactive Narrative
* Imperfect information and non-deterministic games
* Player satisfaction and experience in games
* Theoretical or empirical analysis of CI techniques for games
* Comparative studies and game-based benchmarking
* Computational and artificial intelligence in:
o Video games
o Board and card games
o Economic or mathematical games
o Serious games
o Augmented and mixed-reality games
o Games for mobile platforms

The conference will consist of a single track of oral presentations,
tutorial and workshop/special sessions, and live competitions. The
proceedings will be placed in IEEE Xplore, and made freely available
on the conference website after the conference.

KEYNOTE SPEAKERS
- Greg Ashe, Director of Business Intelligence, Activision Blizzard, USA
- Jong-Hwan Kim, KAIST, Korea, “The father of robot football”
- Jeff Orkin, Massachussetts Institute of Technology, USA
- Nathan Sturtevant, University of Denver, USA

SPECIAL SESSIONS
- Genetic Programming and Game Computational Intelligence
- Real-time strategy games
- Computational Intelligence in Racing Games

TUTORIALS
- Cultural Algorithms: Incorporating Social Intelligence into Virtual Worlds by Bob Reynolds
- Experience-Driven Procedural Content Generation by Georgios N. Yannakakis and Julian Togelius
- Experimentation in CI-Affected Games Research by Mike Preuss
- Automating the Analysis of Evolved Agents by Dan Ashlock

IMPORTANT DATES:
Paper submission deadline: May 2, 2011 — extended!
Paper submission deadline for special session papers: May 2 — extended!
Decision notification: June 8, 2011
Camera-ready submission: June 15, 2011
Conference dates: August 31-September 3, 2011

General Chair : Sung-Bae Cho
Program Co-Chairs: Simon Lucas and Philip Hingston
Competition Chair: Julian Togelius
Publicity Chair: Clare Bates Congdon
Proceedings Chair: Mike Preuss
Special Sessions and Tutorials Chair: Georgios Yannakakis
Local Chairs: Kyung-Joong Kim, Kyu-Baek Hwang, Eun-Youn Kim

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